I tested the Menu 26 Intro on the Atari ST emulator SainT in 2002 and to my surprise it didn't work. I dug out my Atari ST and discovered it requires certain key values on sectors on the disk to work correctly. I cracked the intro by jumping past the disk sector content routine and now it works on the emulator. I then thought about converting it to the PC as a DirectX demo - and I managed to do it in under 12 hours!
The source and the binary files are available on the download page.

When M is pressed the music changes to the next one in the list,
When Escape is pressed the reset screen is displayed,
When 1 or 2 is pressed the "Loading..." bitmap is displayed,
When 3 is pressed the "Guess where the are..." bitmap is displayed.
Effects are: 1. Straight horizontal scroller, 2. Horizontal scroller with alternate line spacing, 3. Double sine wave, 4. Arch, 5. Hump-backed bridge, 6. Inverse hump-backed bridge, 7. Sine wave, 8. Linear changing direction in middle, 9. Small sine wave with scroller y position offset by major sine wave, 10. Vertical sine wave with reflection, 11. 3* height horizontal scroller, 12. Horizontal scroller with double height reflection, 13. Uphill double height scroller.
2. Sound deadlock on Windows NT4.0
The SoundEngine used WaveOut functions in a callback. The callback now posts a Window Message back to the main loop
to do the sound playing. This prevents deadlock. This may be a sound driver implementation problem and
so it had to be fixed.
Fixed in version 0.2
On the PC Mode-X (320*240) is the closest. It is a palettized VGA mode with performance issues on some graphics cards. Some cards perform better at 640*480 but I didn't want to have to double everything in size to use that resolution. Mode-X doesn't perform well on my old P200 with a 4Mb PCI SIS graphics card, but it's fine on my new machine. Any PC with an AGP graphics card should be OK.
7/9/2002
Build 1. Quick release.
This had 6 internal revisions, including an XP bug fix for the sound player.
Activities:
1. Ripped the 2 missing Led Storm music files using PaCifiST v0.48,
2. Learned how to use the YmEngine.lib and WaveOut sound player.
Using a real Atari ST:
3. Decompressed demo and jumped past protection using MonST2. I then had to modify Menu26.prg accordingly using Disk Doctor,
4. Make .MSA (for emulator) and keep modified .prg (for real Atari ST),
5. Ripped graphics using Ultimate Ripper.
Back on the PC:
6. Converted ST graphics to Windows Bitmaps using degas.exe (.PI1\.PC1 convertor) and PSP,
7. Wrote the demo code using DirectX demo template,
8. Reprogrammed scrolling effects and generated waveforms in VB (copied data into arrays in C),
9. Converted scroll text and added new effect identifiers,
10. Tested and released.
1. Load myex1.dsw into Visual C++,
2. Goto Build\Rebuild All,
3. It should run.
DDRAW.LIB must be in the project, so go to the FileView and remove my reference and add a reference to DDRAW.LIB on your build machine if there are build errors.
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